I finally figured out what Stanley Kubrick was doing that made his movies so interesting, and it made me sad, because you can’t really do it in comics. What Kubrick did was figure out how to make deliberate continuity errors in order to tell a story. He would apparently move things around between takes, during the endless hundreds of takes, and even the crew wouldn’t notice. He got so good at this weird little game that he learned to tell stories with it. That’s what the whole “secret meaning” of the Shining is; he used set design to tell a story. Pretty cool.
But I’m not sure how that applies to comics.
Guess I’ll keep thinking on it.